Shinji Ogaki
A slow starter who loves simple algorithms.
Projects
redqueen
- A global illumination renderer
voroce
- A fast voronoi generator
Publications
Lighting and Sampling
Vectorized Reservoir Sampling
(
Supplemental
) (
Slides
)(SIGGRAPH Asia 2021 Technical Communications)
Generalized Light Portals
(
Supplemental1
) (
Supplemental2
) (
Slides
) (HPG 2020)
Ray Tracing
Nonlinear Ray Tracing for Displacement and Shell Mapping
(SIGGRAPH Asia 2023 Conference Track)
A Survey on Bounding Volume Hierarchies for Ray Tracing
(Eurographics 2021 STAR)
An N-ary BVH Child Node Sorting Technique for Occlusion Tests
(JCGT 2016)
MBVH Child Node Sorting for Fast Occlusion Test
(EGSR 2015 Experimental Ideas & Implementations Track)
Fragmentation-Aware BVH Contraction
(Technical Report)
Direct Ray Tracing of Phong Tessellation
(EGSR 2011)
Direct Ray Tracing of Phong Tessellation
(SIGGRAPH Asia 2010 Technical Sketches)
Shading and NPR
Production Ray Tracing of Feature Lines
(SIGGRAPH Asia 2018 Technical Briefs)
Shader Development at OLM
(SIGGRAPH Asia 2015 R&D in the Video Game Industry)
An Empirical Fur Shader
(SIGGRAPH Asia 2010 Technical Sketches)
Master's Thesis
Laplace Transform Based Estimation
(The University of Nottingham, 2008)
Presentations
Microfacet
(CEDEC 2023)
布の可視化技術
(数理的生成手法によるCGとデジタルファブリケーション 2021)
BVH
(CEDEC 2019)
Procedural Shading & Texturing
(CEDEC 2016)
日本語記事
2022後半から2023年前半のBVH関連の論文
BVHのはなし
ボロノイと点列の生成のはなし
行列を使ったポリゴン・メッシュの扱いについて